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There is a big complaint to be made, however, with how debilitating getting hit by even a single item is. The core gameplay is enjoyable, and the game controls well. Additionally, each character also has their own special move, which can be activated after filling a meter by performing speed-boosting drifts. Again, this is a genre that has played closely to the rules Mario Kart established for it, but Chocobo Racing did add a little Final Fantasy twist to the proceeding in that the power-ups – referred to as “Magicite” in Chocobo GP – can be stacked up to create more powerful versions of itself (admittedly, Diddy Kong Racing beat it to that punch). Players compete in races and can collect power-ups to help themselves or hinder other racers in order to get first place.
#CHOCOBO GP BEN SERIES#
I feel like the gameplay of the kart racer needs very little explaining at this point, but to summarize: Chocobo GP sees players select a number of characters either from or inspired by the Final Fantasy series (and the spinoff ‘Chocobo’ series). But on the other hand, Chocobo GP was plagued by a number of bugs at launch, and features a series of other shortcomings that prevent it from being the game it could have been, not least of which being its love affair with microtransactions. On one hand Chocobo GP is a fun, nostalgic kart racer (and it’s just nice to see Square remember something other than Final Fantasy VII or Kingdom Hearts for once). Though the final game is a bit of a bittersweet pill to swallow. Chocobo GP is that sequel, released exclusively on the Nintendo Switch twenty-three years after the original. It was a pleasant surprise then, when Square announced that they were, in fact, finally making a sequel to Chocobo Racing during a Nintendo Direct in 2021.
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Never did I imagine Square would ever actually follow through with a sequel to Chocobo Racing. A 3DS sequel was originally planned more than a decade later, but joined Mega Man Legends 3 as one of those notorious early 3DS cancellations. But, like many Mario Kart clones, it came and went. Being released in 1999 – a time when Final Fantasy found a new popularity on the Playstation – you would think that Chocobo Racing would have made a little more of a splash than it did. The Sonic and All-Stars Racing duo were solid additions, and I personally have some very fond memories of more esoteric entries like Bomberman Fantasy Race and Chocobo Racing on the Playstation.Ĭhocobo Racing was, of course, an offshoot of Final Fantasy, placing various characters from that franchise in a more cartoony setting apropos to the kart racer genre. That’s not to say that all of the imitators have missed the mark, however. Not only did it usher in a new style of multiplayer/party games, but it singlehandedly created its own sub-genre, the “kart racer.” It seems like every cartoony/mascot character under the sun has had a go at trying to replicate Mario Kart, though very few of Mario Kart’s imitators could really stack up to the real thing, with Diddy Kong Racing and Crash Team Racing probably being the two examples that have carved a legacy of their own in the genre. When Super Mario Kart was released in 1992, it was more than simply a spinoff of Nintendo’s most prolific series, and ended up being one of the most influential games of all time in itself.